EUO 1.2 using the Moa engine live, finally

July 30th, 2007

After much kicking and screaming EUO has been completely retrofitted into what I now call the Moa engine. As far as updates go to EUO, it wasn’t very exciting - with the widescreen view and skull keys being the highlights. However engine wise it is a massive overhaul and one that I’d never thought would happen.

Moa (which stands for Multiplayer Online Adventure, which has been EUO’s slogan for quite a few years now) was orginally a branch of EUO called Egg’s Apocalypse Online, or EAO. After about 2-3 months of dev the apocalypse mod was shelved, but work on the engine continued. The idea was to make the engine as generic (as in configurable, not boring) as possible.

About a year later, after saying it wasn’t possible many times, EUO now runs on this very engine. The EUO 1.1 src now lies abandoned.

So what next? Here’s some things to do:

  • document Moa
  • get Effacrum (era’s steampunk mod) running on the latest build of Moa
  • work on a huge EUO content patch, euo 1.2.1 or 1.3 or whatever it will be called, including many new maps sent to me, new mobs, merging in the best bits of Brownthorne’s Dungeon, lifting more ideas from Nethack & Diablo, etc
  • continue work on EAO!
  • make a simple demo RPG with Moa and distribute a windows server

download EUO 1.2

patch thread

bugs thread

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