EUO vs World of Warcraft, part 2

September 28th, 2005

Last week I cancelled my WoW subscription, so that is that. I learned what I bought WoW for to learn, and have otherwise gotten bored with a game firmly strapped to the rails of MORPG mediocrity. It’s easy enough to spend 24 hours on a character, but then it just grinds to halt at around level 20 (with 40 levels and countless months to go). You really need some RL friends to pass the time in this game with - and I couldn’t even con any of mine into accepting my “1 week free” cd-key.

As far as the remaining issues foreshadowed in part 1 are concerned, I nether have the energy nor feel the necessity to formally complete this ‘picking of EUO & WoW to shreds’ business. I don’t mind making some random notes however. For example, I liked WoW’s party system and consequently stole a few bits and pieces from it (specifically, the party list in the player status panel).

I also liked WoW’s quest system, but in reality, it’s pretty much the same as EUO’s - just extremely polished, and maybe a fraction simpler. One thing I found shocking at first: I went to a lot of trouble in EUO to make ‘assassination’ quests appear believable, and WoW made no attempt at all. In EUO you start the quest, the target spawns, you kill the target, you return. In WoW, the target is always there, even before you have started the quest, and you can even kill him over and over again if you feel like it. This is very unrealistic and maybe even immersion breaking for some (me for example). Easy to implement however, and immune to the unreliabilities of the EUO method. I like my way better thanks.

Partying was often fun in WoW, but it’s fun in EUO too. In a group the pace was picked up, you could take on more than one mob, and it almost approached a Warcraft 3 kind of feel. Nothing compared to the furious keyboard mash of EUO though, but still a saving grace for a game that’s infuriatingly slow. Apparenlty Everquest 2 is even slower, but I don’t have any plans to trial that.

The classes in WoW are all pretty much the same, though I suppose if you took the two extremes they may seem a little different. This is where the player character becomes a totally cookie-cuttered product of the system. Apart from the pathetic talent tree (a thoroughly watered down cross between a set of perks and the skills tree from Diablo 2) and the vaguely random items you pick up along the way, every Druid of equal level is the same, every Mage of equal level is the same, every Priest of equal level is the same, etc etc. There’s no pre-planning, no strategy, no builds, just bump and grind. This is what killed it for me I think, though $15 a month worth of insult to injury didn’t help either.

8 comments to “EUO vs World of Warcraft, part 2”

  1. I agree. I cancelled my subscription too.
    Nice graphics style in WoW btw :)

  2. Yeh, probably the best thing about wow is that it carries on the character of the warcraft universe. But this gfx style was started in war3, and it’s really just a computer 3d version of warhammer.

  3. Nice blog.I like this.

  4. I wish I had your will power to cancel my subscription and not renew it again.

  5. mmm stupid theres no differnces in the levels…
    such an easy way to add cool tech strategies etc

  6. EUO flippin rox!! i’ve heard alot about WoW but ever since i tried StarWars Galaxies (quest’s and fighting sucked) and dropped around 100$ into that, i’m never playing a pay per month MMO again.. it was so disapointing.. : (

  7. So, um, what made you come back to WoW?

    I do agree with the RL friends thing though. I started alone, and it got a little dull but soon perked up when I got the missus and a mate playing. Now they love it.

  8. I just recently purchased this game and i love it.. took me a little while to get used to it but i love the game.. i dont however care for the leveling system. i think that a level 10 should have a good chance to kill a level 30 you know.. could have been better