Mage Guide
From EUO Manual
unedited from forums
Kodiak's Take on Mages
I've been a battlemage for some time and my knowledge of the mage side is pretty good.
For stats, Int is your prime, followed by Str and then Dex. Your Int should be absurdly high, so Str should be 75-125, Dex should be 50-100.
For armor, stick with light/medium armor. Medium if your able to use it. Your other pieces of armor should stick with boosting solely Int. Your shield should be whatever gives the most AC, that you can use.
As a weapon....doesn't matter. This is a fallback, but once you get SL, that's all the fallback you need.
For jewelry, again, solely Int.
Class points should be spent in fighter. Rogue is redundant. Tactics will give you a few useful points of AC, and you can have familiarity with a few weapons.
For PK? Try to figure out a way to disable fighters. AEP and XJ work well. Unless you know you can VAM your opponent to death, use VSL/Sl or KOP and get out of there.
When it comes to monster fighting, XC and VOG will tear through anything, XC mainly, because with high Int, you can instakill nearly anything. If you need a hand, clone a nearby monster. Cloned balrogs or dragons make for good assistance.
Catherine's Tips
Life is tough being a mage. Well, at least at first. It takes a long time to train magery, you're weak & feeble, and you cannot wear good armor unless you sacrifice your Int score (which is never a good thing!). This is a quick guide to survival as a mage, both in regards to monsters & player killing! Always remember that the two spells bound to F1 and F2 can be quick cast with shift+direction & shift + ctrl + direction. This is invaluable!! This guide will show you some of the usually unused features of being a mage, but is only a guide- a mage that you're happy with is far better than one carbon copied from the hints here!!
Stats:
As you'll see, high intelligence is obviously central, but surprisingly strength should be boosted as well, with dex being ignored. A very good survival tip is to ignore boosting Int until level 5-8, firstly putting all your points into Str until you have about 50-60 base score. This will allow you to survive longer without armour, and carry/wear more items. Then concentrate on Int, as this is necessary to raise your magery score- your magery score can only go as high as your Int score, so to get 100 in magery, you'll need 100 Int.
The Spells:
Most spells are obvious, but some have hidden benefits that I'll mention.
Ex Uus: Agility
This is a mainstay for mages, and the most useful spell, as it removes the need for mages to boost dexterity at all. The amount of bonus you get is directly related to the amount of Int you have. EU is now capped at 100, but it is still invaluable. You don't need much dex anyway.
Xen Mani: Heal other
This spell, like Xen Vas Mani, is usually used to heal other players- most likely the fighter at the front who is hopefully soaking up the damage! However, it can just as easily be cast on summoned creatures- handy to make your summonings last longer.
An Xen Corp: Banish Undead
note: information for this entry is now no longer accurate, AXC is far less destructive to undead but can now cause them to flee
This spell is area affect, low level, and a boon to all mages. Get it as soon as you can, and use it mercilessly. The amount of damage, & the ability to instant kill undead is dependent on your intelligence, but by level 30 you should have at least 100 Int- Vampires can be AXC'd at about 120, so you'll want to get them on your list as soon as possible.
Grav Por: Magic Missile
An invaluable spell- as it auto-targets, it allows you to flee from danger whilst harming those who are chasing you. Hit & run? or stay behind the fighter? are good tactics to use with it. Take note, however, that it will target the nearest creature: which means you could be wasting valuable mana destroying that nearby slime whilst the Orc Shaman keeps on casting!
Kal Bet Xen: Summon Spider
As with Kal Xen, many mages ignore this spell, instead eyeing the more impressive summon Daemon & Dragon spells with envy. Don't be one of these fools! Summon provides a free "meaty shield" around you, and if you're fleeing, will engage the enemy, thus covering your cowardly behind.
An Mani & Vas An Mani: Harm and Greater Harm
Mages at two stages (before being able to cast 3rd level spells and before being able to cast 5th level spells) face a rather unenviable proposition: their best attack spells require them to get "up close and personal". This is obviously dangerous- so mages should always use Sanct, and if available, Xen Jux (curse) in conjunction with them- it'll make your life easier!!
In Nox Hur: Poison Wind
One of the most underused spells- not surprising, as poison doesn't slow creatures down at all. However, it can be of use to PvP as it both poisons and makes a lot of splash on the screen, possibly allowing you time to escape, or get that lightening bolt off!
Xen Jux: Curse
Works just as well on monsters as on other players. Use it, as it also prevents creatures from summoning as well, which is always a bonus!
An Xen Ex: Charm
A prickly one this- rumoured to be bugged, and unpredictable, but use it if you dare?
In Zu Hur: Cone of Sleep
Vastly overlooked, this spell is valuable against a variety of monsters. Most players don't experiment to see which creatures are susceptible, but if you do, you may be pleasantly surprised!
Quas An Wis: Confusion
Only really useful if you're in a pickle, as monsters killing their friends doesn't give you experience. However, invaluable if you're fleeing. It is rumoured that monstrous humanoids are particularly susceptible.
The rest of the spells, well? They hold some interesting secrets, but you should discover them yourself!
For a more complete list of spells check the Magic_and_Spellcasting page.
Mages PvP
Mages are the Queens (and Kings) of Pvp, if they know what they're doing. The trick to good Mage PvP is to master combination casting, and the use of spells that work together. For instance, Ort Grav and Vas An Mani etc. Think of new combos, fighters won't be able to take the heat, I promise!!
